Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent, and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will be able to create the best work of your career, in an environment that feels truly collaborative. You will learn from the best, and work along side the future greats of the gaming industry.
As a Lead Tools Engineer, you will be responsible for the personal and professional development of the Tools team, fostering a friendly and inclusive environment. You will be primarily responsible for the reliable delivery of best-in-class tools from your team, pushing for quality at every opportunity to ensure that colleagues from all disciplines have what they need to do their work to the best of their ability. As a Lead you will also input on technical direction and best practices, whilst identifying areas of improvement across the wider project and studio.
Key Duties Include
Support the professional development of the Tools Engineering team
Ensure excellent quality work is produced throughout the team, including the use of automated testing processes
Actively support the less experienced team members, mentoring them, and raising the standards of the whole Engineering team
Review and sign off all technical documentation
Manage the scoping, planning and reliable delivery of all work assigned to the Tools team
Work closely with all content teams to ensure they have the tools needed, and actively identify areas of improvement
Be aware of risks impacting your team and the wider project, and actively mitigate them
Pro-actively seek opportunities to improve the quality of everything we do
Actively take part in and encourage our collaborative and creative team spirit
Requirements
Experience working as a Tools Engineer on one or more AAA titles
Knowledge of common DCC tools, such as 3DS Max, Maya, Substance Suite, and Houdini
Passion for tools development and improving the working environment of others
Experience mentoring other Engineers
Solid understanding of code architecture best practices
Excellent written and verbal communication skills
Work effectively and independently with minimum guidance and support, taking initiative to strive for excellence at every opportunity
Passion for gaming and game development
Desirable
Experience in Unreal Engineer 4 or 5 on a AAA title
Experience in Line Management of an Engineering team
Experience supporting remote teams
Experience in planning and delivering large bodies of work throughout the full project lifecycle
Benefits
25 Days Holiday, plus 1 day for your birthday
Studio Shutdown between Christmas and New Year
Discretionary Bonus Scheme
Private Pension Scheme
Private Healthcare
Health and Well-Being Benefits
Dental Care
Optical treatments
Mental Health Support
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