Framestore is an Oscar, Bafta, and Emmy award-winning global creative company working in film, episodic television, advertising, AR/MR/VR, theme park attractions, and pre/post visualisation work among many other creative endeavours.
The Framestore London team is looking for a talented Lead FX artist for an exciting Immersive project that bridges the gap between our VFX and Realtime workflows. The ideal candidate would have a portfolio that can demonstrate being able to create FX for pre-rendered and more performant Realtime projects.
The role would be placed within our FX department that works across Advertising, Episodic and Immersive shows, where FX Technical Directors create CG renditions of naturalistic physical or magical phenomena such as fire, water, clouds, smoke, physical destruction and particulate.
What you'll do:
Work alongside a team of FX TDs and Technical Artists to supply the FX elements for the project
Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
Develop lighting/materials that work with the FX to produce the final rendered image or runtime content
Using a variety of commercial and proprietary FX tools including Houdini & Maya, for execution as realtime elements in Unreal Engine
Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
Designing and creating images, elements, effects, pipelines, tools and techniques
What we're looking for:
Previous experience with Unreal Engine & Niagara
An excellent knowledge of Houdini
A thorough understanding of the techniques and technologies relating to simulated and procedural FX
Previous experience producing effects for environments such as smoke, fire, clouds, water, steam, destruction and explosionsÂ
A good understanding of animation
A good understanding of the entire visual effects process within Games, VFX or similar adjacent industry
A familiarity with pipeline issues, especially working between multiple packages
Strong understanding of flipbook animation and vertex animation.
You might also have:
Knowledge in other simulation packages, such as EmberGen
Experience with other render packages or realtime engines, such as Unity or 1st party
Familiartiy with UE Blueprints
Strong Vex, hscript, python and/or Mel scripting skills
Work Arrangements
At Framestore, we offer a flexible work arrangement where employees have the option to split their work time between home and office. While remote work is feasible, occasional attendance at team meetings held in our London office may be required. Candidates should be able to commute easily when necessary. This is a Fixed Term Contract for 6 months on PAYE with the potential for extension when the contract concludes, unfortunately, VISA sponsorship is not available for this position at this time.
Our Commitment
Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities, and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.