People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our cult-classic shooter.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.
Job Description
Setting the pipeline and technical tools as well as maintaining the quality standards to deliver the highest class of assets created by the Technical Artists Team, and ensuring that they follow the Technical Art Director vision
Managing the talents of the Technical Artist team to achieve the best possible result for the project and personal growth of team members
Providing mentorship, direction, and best in class managing principles to ensure quality results
and efficient working practices
Providing day-to-day feedback and creatively solving problems
Working with the production team on tasks assignment and a team schedule
Working hand in hand with the Art Director, Technical Director, and Art Leads to set the technical
guidelines for content development
Developing powerful and efficient workflows for the Art team working together with the
Programmers and Programmers Leads
Researching and implementing new techniques and procedures to improve game asset quality
Creating high-quality assets and gadgets suitable technically and artistically to project universe
Helping to improve and refine shader, texture, lighting quality
Identifying and resolving pipeline issues
Analyzing and improving art asset inefficiencies to optimize console and PC performance
Providing R&D projects and pipeline and workflows improvements
Supervising of bug fixing and describing R&D case studies in the knowledge base
Conducting consistent performance reviews of staff members
Conducting recruitment projects with HR collaboration
Qualifications
At least 7+ years of game development experience
At least two AAA titles developed and shipped from start to finish
At least 2 years of team leading experience
Strong Leadership and mentoring skills
Great understanding of creative and game development processes
Experience in all aspects of creating game content for consoles and PC
Extensive experience working with UE4
Expert Maya knowledge
Expert knowledge of Photoshop, Zbrush/Mudbox, and Substance Designer
Strong knowledge of current 3D graphics techniques
Strong knowledge of particle systems, environmental effects, cloth simulations, lighting, and
dynamics
Strong experience in visual scripting in Eunreal Enginee Editor
High proficiency in technical problem solving
Proficiency with Atlassian software (JIRA, Confluence)
Strong verbal and written communication skills in English
Open-minded team player attitude
Strong work ethic and self-motivated
Passionate about playing and making videogames
Nice to have
Max Scripting and HLSL or shader programming experience
Houdini experience
Scripting and plug-in writing skills with Maya and Python or C++
Additional Information
What we offer:
A competitive salary and performance-based annual bonuses.
Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
Access to wellbeing platform - Gympass for employees and family members.
Online Polish and English language classes.
Access to the pension scheme.
Flexible working hours.
Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
Personal development opportunities and ability to work in a global environment.
Work in a creative team with people full of passion for what they do.
We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.
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PEOPLE CAN FLY 23 jobs found
Lead Technical Artist at People Can Fly
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